This guide was originally written for Night Squires, a long time ago.
Introduction
Hunting is great for teaching the following knowledge: scouting, battle calculation, terrain bonuses, army composition, commander builds, crafted equipment, harvesting, market valuation. Hunting is much easier than PvP because nothing attacks back, but as you can see it teaches many valuable skills. The general process goes like this:
- Locate NPCs on the map.
- Verify that they aren't in anyone else's claimed zones. Once you hunt a few times, you'll get a feel for your neighbors and their policies about resource ownership and encampments.
- Decide if the NPCs drop interesting parts for crafting. Some parts are much more valuable than others. Hides are moderately valuable, and all animals drop those.
- Know which creatures to avoid. For example, giant spiders are very tough and drop nothing of interest except generic hides.
- Dispatch scouts. 3 basic (t1) scouts should almost always succeed.
- Punch the results into the Battle Calculator.
- If the casualties are acceptable, dispatch your army set to Occupy. Some players will debate this practice, but it is functionally the best way to establish immediate ownership of valuable animal parts and minimize pointless arguments about harvesting kills. It also prevents spawn points from popping out another critter while your very tasty skinners are still approaching.
- Collect the hides with cotters, and the animal parts with skinners.
Hunting commanders follow a very simple build: Heroism 10, Vitality 3, Accelerated Healing 3. You will get much better results if you use 3-5 commanders in an army. Hunting armies are usually cavalry or infantry; elves sometimes use bows. Nobody hunts with spears, not even orcs. The commanders should be t2 units for greater Attack values (and thus Heroism). A starting player can learn with a basic (t1) infantry, cavalry, or bow commander. The commander should be the same category unit as the troops; it is common for t2 commanders to lead t1 units. As a player advances, they should switch to using t2 commanders for greater efficiency.
New players with small armies are advised to attack easy creatures in a Horde or less. Favored targets include: wild dogs, bears, wolves, pumas, golden monkeys, giant beetles, wolves, rats, scorpions. As you grow more powerful, it is possible to kill bigger groups, but that makes it hard to harvest all the parts before they expire on the map. Experienced hunters will also take down tougher creatures like scaled chargers, elementals, poisonous crawlers, and other beasts with highly valuable parts.